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تعداد ۱۲ پاسخ غیر تکراری از ۱۳ پاسخ تکراری در مدت زمان ۰,۶۱ ثانیه یافت شد.

1. A primer on scientific programming with Python /

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Author: Hans Petter Langtangen.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Python (Computer program language),Computer programming-- software development.,Computers-- Computer Science.,Computers-- Data Processing.,Computers-- Programming-- General.,Mathematical physics.,Mathematical theory of computation.,Maths for scientists.,Python (Computer program language),Science-- Mathematical Physics.

Classification :
QA76
.
73
.
P98

2. Beginning math and physics for game programmers

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Author: / Wendy Stahler

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer science- Mathematics,Computer games- Programming,Physics- Data processing

Classification :
QA76
.
9
.
M35
,
S73
2004

3. Box2d for Flash games

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Author: Emanuele Feronato

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation-- Mathematics,Computer games-- Programming,Physics-- Data processing

Classification :
QA76
.
76
.
C672
P36
2012

4. Create 2D mobile games with Corona SDK :

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Author: David Mekersa.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Android (Electronic resource),iOS (Electronic resource),Android (Electronic resource),IOS (Electronic resource),Mobile games.,Smartphones-- Programming.,COMPUTERS-- Computer Literacy.,COMPUTERS-- Computer Science.,COMPUTERS-- Data Processing.,COMPUTERS-- Hardware-- General.,COMPUTERS-- Information Technology.,COMPUTERS-- Machine Theory.,COMPUTERS-- Reference.,Mobile games.

Classification :
QA76
.
76
.
C672

5. GPU computing gems /

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Author: [edited by] Wen-mei W. Hwu

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer graphics,Graphics processing units-- Programming,Image processing-- Digital techniques,Imaging systems

Classification :
T385
.
G6875
2012

6. Game physics

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Author: Eberly, David H.

Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)

Subject: Programming ، Computer games,Data processing ، Physics

Classification :
QA
76
.
76
.
C672
E24
2004

7. Game physics /

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Author: David H. Eberly ; with a contribution by Ken Shoemake

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming,Physics-- Data processing

Classification :
QA76
.
76
.
C672
E24
2004

8. Game physics

پدیدآورنده : Eberly, David H.,David H. Eberly ; with a contribution by Ken Shoemake

موضوع : ، Computer games, Programming,، Physics, Data processing

۲ نسخه از این کتاب در ۲ کتابخانه موجود است.

9. Game physics

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Author: / David H. Eberly

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Physics- Data processing

Classification :
QA76
.
76
.
C672
,
E24
2004

10. Game physics engine development :

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Author: Ian Millington.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Physics-- Data processing.

Classification :

11. Physics modeling for game programmers

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Author: David Conger.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Physics-- Data processing.

Classification :

12. Physics modeling for game programmers

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Author: David Conger.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Physics-- Data processing.

Classification :
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